AI Insights · Timothy · October 2021
Top 5 First Person Games in South America Q3 2021
Discover the performance trends of the top 5 first-person games on a unified platform in South America during the third quarter of 2021, based on data from Sensor Tower.
In the third quarter of 2021, the top 5 first-person games on a unified platform in South America showed dynamic performance trends in terms of weekly downloads, revenue, and active users. Here is a closer look at their performance based on Sensor Tower data.
Call of Duty®: Mobile by Activision Publishing, Inc. saw its weekly revenue fluctuate, peaking at approximately $350K in late June and then stabilizing around $270K to $300K towards the end of the quarter. Weekly downloads experienced a significant rise towards the end of September, reaching 267K. The game's weekly active users showed a slight decline mid-quarter but rebounded to close at around 2.97M.
Minecraft from Mojang had a steady weekly revenue, starting at $124K in late June and gradually decreasing to around $85K by the end of September. The weekly downloads mirrored this trend, beginning at 180K and ending at 141K. Active users remained relatively stable, averaging around 2.1M but showing a slight dip towards the end of the quarter.
Chapters: Interactive Stories by Crazy Maple Studio, Inc. exhibited a varied weekly revenue pattern, peaking at $60K in early August and declining to about $44K by the end of September. Weekly downloads showed a peak of 83K in late August but dropped to around 49K by the end of the quarter. Active users hovered around 370K for most of the quarter but dropped to 306K in the final week of September.
Fishing Clash: Sport Simulator by Ten Square Games S.A. experienced a fluctuating revenue trend, beginning at $39K in late June, peaking at $51K in early August, and ending at approximately $35K by the end of September. Weekly downloads showed a rising trend towards the end of the quarter, reaching 55K. Active users, however, saw a decline from around 321K in late June to about 258K by the end of September.
Sniper 3D: Gun Shooting Games by Wildlife Studios maintained a steady weekly revenue, fluctuating around $21K to $25K throughout the quarter. Weekly downloads peaked at 336K in mid-July and gradually decreased to 229K by the end of September. Active users exhibited a downward trend, starting at 1.75M in late June and ending at approximately 1.47M by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.